10/5/2023 0 Comments Golden farm biz hackThe main MO behind systems like that is to make one currency more important at the start, for example, by letting it get you ahead on core mechanics. the end result is muddying the actual costs of items, and making it more difficult for players to only spend once. What makes it predatory is when only Rubies and Gold can be purchased with money, and some items can be purchased with Emeralds or Rubies, and the pricing for Rubies and Gold are different. Why would having X resource types in a game be special or predatory in isolation? Having Rubies, Emeralds, and Gold as three different currencies obviously doesn't mean anything special in isolation. So that includes currency you buy directly with money and currency that is accepted alongside purchasable currency. You setup a strawman (perhaps unintentionally) with this sentence:īy ignoring the context of the comment you replied to, and the rest of your comment just builds upon that.Ĭurrency in this context is not just a resource, it's specifically resources tied into a system of microtransactions. If Hades had microtransactions, it would probably just have 9 currency types instead of 8. The freemium / microtransaction model just needs one more currency type-something that is slow to acquire, but you can buy it with cash, that directly translates into gacha or something similar, and can be easily converted to other currency types. There are a ton of game design reasons why those different currency types exist, rather than using a single currency type. No microtransactions-you purchase the game and play it until you are satisfied. That’s 8 different currency types, the way I count it. Hades has obol, darkness, gems, chthonic keys, ambrosia, titan’s blood, diamonds, and nectar. Take a look at games like Hades or Control. You can also have certain currency types tied to key parts of the game’s progression. If you make multiple currency types, which are difficult / inefficient to exchange for each other, it encourages people to interact with more portions of the game. If you have one currency type, you can come up with a dominant strategy that maximizes production of that particular currency type. In a sense, games are often about managing resources. Multiple currency types are a key part of freemium / microtransaction games, but there are other reasons to have multiple currency types, and it’s becoming more and more common across all types of games.
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